Often the ultimate first choice for all hardcore aviation game-fans out there, this input method certainly proves its worth when put to good use on the battlefield. It takes a little more time to get used to, but once mastered it can produce results as good as any of the other control schemes. If you’re short for space, or playing on a tiny desk or a laptop without an external mouse at hand, this option is best for you. Some players prefer this input method because it allows them to be more “accurate” in their movements, rather than depend on the exact positioning of their mouse, which can sometimes be tricky and requires a very strong hand-eye-coordination. This means that rather than just playing with one half of the keyboard when using the mouse, you’ll need to have both hands on your device to execute all the manoeuvers. In this control scheme, all necessary commands are mapped exclusively to your keyboard. You’ll need to use the ‘Snap to Target’-button to tilt the view and check the position of your currently locked plane or ground target. On the downside, this same fixed view may cause you to lose track of your target more easily. You also always see exactly where your plane is in relation to the ground, because you see it conveniently from the same angle at all times. The big advantage of this method is that your guns are always in position, so that you can actually instantly shoot when your target is in the middle of your screen in front of you. The view stays fixed on the tail of your aircraft, looking along its body whilst always maintaining the plane’s nose pointing towards the centre of the screen. The main difference to the classical mouse control is that with the 0.4.1 you never actually rotate the camera around the plane. With the 0.4.1 version, you “pull” your plane in a certain direction by moving your mouse, indicating with your cursor where the plane’s nose is supposed to be aiming. This is the alternative Mouse + Keyboard input method, which gives you a more direct control over your aircraft. So make sure you follow your on-screen instruments closely to avoid a crash! On the downside, this means that with the camera rotating constantly, you may lose track of where the horizon is or how close you actually are to the ground. The advantage of this method is that you never lose sight of your target, even if you have sometimes to wait for your plane to finish its rotation before you can open fire. In this first mouse control-option you steer your plane by rotating the camera around it, leaving it to your plane to automatically find the best way to turn its nose in the direction that you’re looking. Unfortunately, at the current development stage of Open Beta, layouts, which are differing from the classical “QWERTY”, are not yet automatically detected and accounted for. Users of keyboards with specific national key layouts, such as the French ‘AZERTY’, may need to remap a couple of their buttons to properly recreate the WSAD-steering pad intended for this control method by the designers. This input method includes the use of your keyboard as well and has a lot of the most commonly used commands mapped to buttons around the classical WSAD-position. Despite its name, this is obviously not just a mouse-only option. This is the control scheme that’s selected by default when you first enter the game, even if you have other devices plugged into your PC. Keyboard + Mouse, Keyboard only, Joystick or Gamepad – the choice is yours! Mouse Since ultimate control over every movement of your plane is of the utmost importance in World of Warplanes, we made sure to give you as many options as possible so that you could find the input method that suits you best. However, you can always go into the ‘Settings’ and switch to the ‘Control’-tab, to choose one of four alternatives that are at your disposal. When you first fire up the game, the default controls of the classical Mouse + Keyboard combo will be activated. There are a total of five different control schemes in World of Warplanes – each one with its own characteristics and feeling.
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